Adventurer's Guild

The world is a wild and untamed place, and aside from kingdoms with armies, only adventurers are the capable ones who can survive against the monsters and traps the wild provides. And while the risk is high, the profit margin is large, making it possible for one lone adventurer to have more wealth than several lords combined. Catering to these people are members of the Adventurer’s Guild, a coalition of merchants and other adventurers who have made the business of adventuring…well, a business.

Joining and Requirements

TBD

Special: Must at least be 5th Level (some adventuring renown) in order to be considered for joining.

Benefits

TBD

Advancement

TBD

Missions

TBD

History

TBD

Reactions to Society

TBD

Adventurer's Guild

How U Mine 4 Fish? JoeSomebody2